Experienced 3D Artist specializing in hard surface modeling, realistic texturing with Substance Painter, and high-quality product visualization. With over 15 years in the creative industry, I help studios and brands transform ideas into photorealistic assets ready for animation, real-time engines, and commercial rendering.
I deliver clean topology, optimized UVs, and structured files for seamless integration across pipelines — from marketing visuals to game-ready props. My work focuses on precision, efficiency, and visual storytelling, whether for ergonomic furniture, sci-fi weapons, or consumer tech.
Proficient in Blender, Substance Painter, and Adobe Suite. Available for freelance and remote collaborations worldwide.
• Turn client briefs into photoreal product models, pack-shots and motion spots.
• Set up shared libraries with strict naming conventions, eliminating overwrite issues and streamlining asset hand-off for teams in Brazil, the U.S. and EU.
• Managed the full visual pipeline—photographing, retouching and cataloguing 800+ SKUs—while upholding brand consistency across e-commerce, print and broadcast channels.
• Partnered with marketing, sales and factory teams to deliver TV commercials, trade-show assets and seasonal campaigns under a unified workflow