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Rodrigo Alves
Rodrigo Alves
Art Director and 3D artist
Rio de Janeiro, Brazil

Summary

Experienced 3D Artist specializing in hard surface modeling, realistic texturing with Substance Painter, and high-quality product visualization. With over 15 years in the creative industry, I help studios and brands transform ideas into photorealistic assets ready for animation, real-time engines, and commercial rendering.

I deliver clean topology, optimized UVs, and structured files for seamless integration across pipelines — from marketing visuals to game-ready props. My work focuses on precision, efficiency, and visual storytelling, whether for ergonomic furniture, sci-fi weapons, or consumer tech.

Proficient in Blender, Substance Painter, and Adobe Suite. Available for freelance and remote collaborations worldwide.

Skills

Look Development3D ModelingHard Surface ModelingProp ModelingUV MappingVideo EditingPBR TexturingTexture BakingSubstance PainterProduct VisualizationBlenderAsset modelingRizomUVAsset Creation for Games

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere

Reel

Experience

  • Freelancer 3D Artist at Freelancer
    Teresopolis, BR
    January 2021 - Present

    • Turn client briefs into photoreal product models, pack-shots and motion spots.

    • Set up shared libraries with strict naming conventions, eliminating overwrite issues and streamlining asset hand-off for teams in Brazil, the U.S. and EU.

  • Graphic Designer at Carrapeta
    Rio de Janeiro
    February 2011 - April 2018

    • Managed the full visual pipeline—photographing, retouching and cataloguing 800+ SKUs—while upholding brand consistency across e-commerce, print and broadcast channels.

    • Partnered with marketing, sales and factory teams to deliver TV commercials, trade-show assets and seasonal campaigns under a unified workflow